25 years ago the developers of Final Fantasy IX were constrained by the PS1's singular whole memory of VRAM, 350mb for each of the four discs and a cpu running just under 40Mhz. This meant they had to get creative: pre rendering backgrounds, using low res 3d models and designing for a CRT screen.
What modern web techniques can we use badly and absolutely not as they were intended to achieve similar effects? What can we learn as we mercilessly shove a square peg into a round whole in search of deeper web platform understanding?
Part time developer, part time comedian and full time fool Joe Hart has been building software and slinging jokes for the better part of a decade. Mostly being a frontend engineer by day, Joe has plenty of time for sideprojects but only seems to make silly things rather than anything useful.